Hunting Tasks
Last updated
Last updated
The Hunting Task system in Tiablo offers players an automated way to gain experience, gold, and rare loot while encouraging progression through increasingly challenging enemies.
Whether you're a solo adventurer or hunting in a party, the task system keeps track of your kills and rewards your efforts with scaling benefits—no manual NPC turn-ins or interruptions required.
Every supported monster has three task tiers: • Tier 1 – 100 kills • Tier 2 – 200 kills • Tier 3 – 300 kills (repeatable forever)
When you kill a supported monster, the system automatically tracks your progress.
Once you complete a tier, rewards are automatically granted and the next tier begins.
Completing Tier 3 will restart the task, allowing you to farm it indefinitely.
Each tier gives increasing experience and gold rewards. Completing the final tier also grants:
Boss Tokens — These special tokens are used to challenge that monster's boss variant.
🧪 Bonus: Monsters with a higher Elite Tier (e.g., Elite, Rare, etc.) count for more kills. For example, an elite might count as 3+ regular kills, depending on its difficulty.
Each 300-kill milestone awards a Boss Token.
These tokens are used to challenge the King version of the monster you’ve been hunting.
A token can only be used while in protection zone.
When using the token, if the boss room is free, you will be teleported to the room and have 15 minutes to take down the boss. After a successful kill, you will automatically be teleported back to your temple after a short delay.
The system supports parties:
If your party members are within 30 tiles when the monster dies, they all get credit.
This encourages group hunting and shared progression.
Progress is saved and sent to your client automatically, showing:
Current kill count
Goal count
Rewards for your next milestone
Focus on one monster at a time to speed through the tiers and start farming its boss! Early game bosses are fairly easy to tackle and a great way to gain gear upgrades.