Tiablo Wiki
  • Welcome
  • Overview
    • What is Tiablo?
  • Topics
    • Talent System
      • Primal (Druid)
      • Nature (Druid)
      • Trapper (Paladin)
      • Marksman (Paladin)
      • Guardian (Knight)
      • Berserker (Knight)
      • Warlock (Sorcerer)
      • Elementalist (Sorcerer)
    • Attributes
    • Rare Items
    • Hunting Tasks
    • Elite Monsters
    • Random Bosses
    • Quests
    • Skills & Training
    • Map
      • Cities of Tiablo
Powered by GitBook
On this page
  • 🎨 Rarities
  • 📈 What Changes on Rare Items?
  • 🎲 Attribute Rolling
  • 📦 Where Do Rare Items Come From?
  • 🔮 Item Tiers
  • 🧙 Customization Tip
  1. Topics

Rare Items

Gear progression in Tiablo goes far beyond base stats. Items can roll with rarity levels, providing unique bonuses that enhance your build, stats, and combat style.

Whether you're chasing a legendary axe or a mythic set of armor, rare equipment gives you something exciting to hunt and optimize.


🎨 Rarities

When an item drops, it has a chance to roll one of the following rarities:

Rarity
Drop Chance (Base %)
Bonuses Applied

Uncommon

10%

+1 to stats, +1 random attribute

Rare

5%

+2 to stats, +2 random attributes

Epic

2.5%

+3 to stats, +3 random attributes

Legendary

1%

+4 to stats, +4 random attributes

Mythic

0.1%

+5 to stats, +5 perfect attributes

🎯 Drop chances are influenced by the monster's luck multiplier and your luck multipliers, meaning harder monsters (and boss task rewards) are more likely to drop rarer gear.


📈 What Changes on Rare Items?

When an item rolls with a rarity, it gains:

  • Increased attack, armor, or defense depending on item type.

  • Up to 5 additional attributes, such as:

    • Critical hit chance

    • Leech effects (health, mana, element-based)

    • Resistance boosts

    • Elemental damage on hit

    • Attack speed, dodge chance, and more...

The higher the rarity and monster tier, the better the stats.


🎲 Attribute Rolling

Each attribute has its own min-max range, and the item tier further increases its roll.

  • Mythic items always roll the maximum value.

  • Other rarities roll a random value within range.

  • Repeated attributes stack additively.

For example, an Epic item might roll:

  • +2% Critical Hit Chance

  • +3% Fire Leech

  • +3 Energy on Hit


📦 Where Do Rare Items Come From?

  • Monster loot, especially elite and bosses.

  • Quests, with increased rarity and tier depending on quest difficulty.


🔮 Item Tiers

Every item also carries a tier, typically based on the monster that dropped it (1–4). This tier scales the magnitude of its stat bonuses and rarity impact.

A item's tier is decided by the slain monster's health pool:

  • Tier 1 = 1-1999 HP

  • Tier 2 = 2000-3999 HP

  • Tier 3 = 4000-5999 HP

  • Tier 4 = 6000+ HP


🧙 Customization Tip

Building your character around gear stats (like life leech or elemental on-hit damage) can dramatically enhance your performance, especially when combined with the Talent System.

PreviousAttributesNextHunting Tasks

Last updated 7 days ago