Tiablo Wiki
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    • Talent System
      • Primal (Druid)
      • Nature (Druid)
      • Trapper (Paladin)
      • Marksman (Paladin)
      • Guardian (Knight)
      • Berserker (Knight)
      • Warlock (Sorcerer)
      • Elementalist (Sorcerer)
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  • How It Works
  • 🌳 Talent Trees
  • ✨ Spells & Passives
  • 🔁 Flexibility
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Talent System

PreviousWhat is Tiablo?NextPrimal (Druid)

Last updated 5 days ago

The Talent System is the core way your character gains power and defines their playstyle on Tiablo. Unlike traditional Tibia where most progression comes from levels and equipment, talents give you unique spells, passive bonuses, and combat enhancements that shape how you approach both PvE and PvP.

How It Works

  • You receive your first talent point upon reaching:

    • Mainland, or

    • Level 9 in Rookgaard

  • After that, you gain 1 talent point every 3 levels, up to level 100, resulting in a total of 31 points.

  • Talent points can be spent freely between your two vocation-specific talent trees. You’re not locked into one path — you can hybridize if you choose.

  • You can reset all your talent points for free at any time, allowing you to experiment with different builds.


🌳 Talent Trees

Each vocation has two unique talent trees:

  • For example:

    • Knights may choose between Guardian and Berserker

    • Druids may choose between Primal and Nature

    • Sorcerers may choose between Warlock and Elementalist

    • Paladins may choose between Trapper and Marksman

You can distribute points across both trees, but with one important rule:

🔒 To unlock the next row in a tree, you must spend 5 points in the previous row of that same tree.

This encourages strategic planning and creates natural progression toward stronger abilities or bonuses.


✨ Spells & Passives

  • Many original Tibia spells have been removed from Tiablo to make room for a more talent-focused design.

  • However, essential utility spells like:

    • exani tera (Levitate)

    • exura (Basic Heal)

    • exani hur (Magic Rope) ...still exist and are available in your client’s Spell List tab.

  • Talents themselves can:

    • Unlock powerful custom spells

    • Provide passive stat boosts like increased max health, attack speed, critical chance, etc.

    • Offer synergistic effects based on your vocation’s role

  • Each talent node can hold up to 5 points. When a talent grants a spell, investing points into the node increases the spell's power — but also raises its base mana cost by 10% for each point allocated.


🔁 Flexibility

You are encouraged to experiment. Try different builds for bossing, team hunting or solo progression — then reset and refine as you discover what works best for you.

There’s no penalty for respeccing your talents, so play your way.

Talent Tree Icon in game.